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Joined 2Y ago
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Cake day: Jun 13, 2023

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I mean, for one, that’s the only metric you chose to measure games by, so I’m not sure what else you would expect. Should we reply as if you used an entirely unmentioned metric?

Second, I specifically mentioned “many”, not you in particular. That’s not strawmaning, that’s talking about a general trend.


Some people can use help on puzzles, sure, and I don’t hate when a game gives some hints or guidance there, but it can be a bit egregious (God of War was terrible with this, and I heard Ragnarok was even worse). What really drives me up the wall is the constant hectoring by npcs or even the player character to get to the next mission checkpoint, often in open-world games where a lot of the fun of the game is exploring outside of the narrow mission path. It’s like devs have such little faith in their game that they want the player to just finish it as soon as possible and not investigate it too much.

I’m replaying RDR2 and a huge part of the enjoyment of that game is just going off and hunting or running into random encounters. For the most part, the player can just go off doing their own thing, ignoring the plot entirely. Can you imagine how awful it would be if Arthur was constantly muttering about how he should be on his way to this point or another, just to progress the story?


Outside of combat, magic is painfully boring. Your main character will also constantly spoil basic puzzles for you. “Hmm, a rock, perhaps I can use MY LEVITATION SPELL”. “Oh, cobwebs are blocking the way, perhaps I can use my FIRE SPELL!” Everything boils down to basic interactions like this.

This is probably my biggest pet peeve with modern games. From straight up spelling out the answer to puzzles to nagging the player for not being “immediately” in the next mission area (I’m literally on the way, shut the fuck up!), there is just no space for the player to explore or figure things out or just chill. Makes me want to mute it entirely sometimes just to avoid the constant pestering.


Not so much my favorite game, but just one of absurd obscurity: Special Training ‘99

It was a game I found in school that I lost track of and nobody I asked about it had any notion of what I was talking about. Only just found it again recently.


Been waiting for this for over a decade now. Not gonna celebrate until it’s confirmed.


Can’t really blame them. They’ve also been killing it with support, still adding content all this time later. I wonder if they’re getting tired of it.

Hard to know how success correlates to $$$ for them, but I wonder if they could do auxiliary projects alongside their Terraria development with a bigger team.


Sounds about right. I always saw Skullgirls as a pervy, problematic fighting game. Figures the fanbase (and those that just see it as an opportunity to rile people up) would be in that category. Cool to see the devs taking steps to address it, though.


I remember when the sale dates were a mystery. There was more excitement to the expectation and wondering than there is just waiting for a specific day.


I think the question is more if you like the term.


With Steam’s Next Fest over halfway done, what demos have you played and enjoyed most?
I've only gotten through a few, myself. **House Flipper 2** seemed like an interesting iteration on the original (from what I played of that). Not necessarily for me, but I think it'll please those that are looking for that. I played quite a bit more **Kingdom Eighties** than I expected I would. Having just played the first Kingdom for the first time not too long ago, Eighties had a lot of changes that I was pleased with, and the theme is great. I will say that making an army of young children is...a bit iffy, hah. Though playing the "big kids" trying to protect their town is pretty nice. Still have a **The Invincible** and **Lies of P** to check out this weekend, and whatever else seems interesting. Any recommendations for other demos that shouldn't be missed?
fedilink

How will CoD be developed for PS6 if they don’t have the PS6 info?


…what? Wasn’t their whole argument against the merger that MS wouldn’t release CoD on PS? Now they’re saying they won’t let them release CoD on PS?


Can’t really force anyone to make an app like that. As much as I love rif, I doubt we’re getting that treatment for Lemmy. Hopefully the sync dev makes a good one!


Fwiw, the dev for RIF has announced they’re going to be making an app for Tildes.


I’m not arguing that it’s not better to wait, just saying that there used to be a reason for it.


Used to be that you might not get the game for quite a while if you didn’t pre-order. Not sure if that’s still the case with physical.


Personally, I still consider SSDs too expensive compared to HDDs, especially considering the space that modern games take up. A dedicated 1TB SSD (around $50 at a good price) can hold maybe 10 games these days.