They’ll pay by charging customers a reasonable licensing fee. Market standards are meaningless in an age of aggressive monetization and consolidation. Of course they’ll try and get away with as much as they can and people have been shown to excuse a lot. However, I would pose that is entirely unreasonable that providing access to tools earns anyone a portion of future sales.
This very clearly goes beyond paying to improve the services and is simply about maximizing profit.
This is a nice sentiment, but it falls apart when you realize that a lot of the exploration is procedurally generated POI that eventually copies not just assets, but layouts and granular details. That tends to detract from a sense of wonder and mystery.
Which is fine, if they would just embrace that instead of trying to change how people perceive their work.
I was actually really into it. Was the first time I saw them doing something new with the franchise that hadn’t been done before and the ship gameplay was really fun. Building up your ship was a good side goal to have to the main game.
Takes me back to a time when companies tried to make interesting games and not maximize profits.
Did you just equate turning living organisms into a monitor with arranging rocks?