This may sound crazy, but hear me out… $70 might just be relatively cheap right now, when considering historic prices and inflation.
So about 20 years ago, I used to work at a game shop and at that time all new AAA console games were all $50 and I believe the switch to $60 happened just shortly after I left.
That said, a quick web search says that there’s been 65% inflation since 2005. $50 x 1.65 = $82
So at least when compared to other products, $50 to $70 is not a huge price jump.
Now all that said, this does not account for the added cost of micro transactions and paid dlc which didn’t really exist in 2005. So the actual lifetime cost of a top pricing tier game may actually be higher than $70. Honestly, I have more of a problem with that than with the higher base cost, hidden costs are deceptive.
Edit: I looked it up, the switch to $60 actually happened in 2005, I was probably still working there when it happened. If we were to do that same calculation starting with $60, that’s $60 x 1.65 = $99. So there’s food for thought

You know, I recall playing this at a friend’s house decades ago and being totally, utterly, stuck on the first level for like… many hours.
So yeah, you may be right about that.
Was there like, a maze in that level? I think I remember a maze that ultimately led to a smaller area of open water, where you were just like “well fuckin’ now what?”
Yeah… this seems pretty on brand really.
Actually, it seems really well themed, a messed up reality show is exactly the kind of thing you might find in a vault. The thing to remember though, is that Vault-Tec is supposed to be satirical… Bethesda should not become Vault-Tec because that would be unethical… Right Bethesda… Right?

Ok sure, but how much of the game will actually be generated by dolphins?
This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?
#dolphin_life #Phins_In_Gaming #NotMyEcco

If you like his taste you should totally listen to his podcast, triple click.
It’s basically the only way I find out about new games. And it’s honestly super insightful.
If you like building things, I’ve been playing the hell out of “Mars First Logistics”.
Basically, you build custom mars rovers to move increasingly ridiculous shipments across the red planet. And the whole game has the visual style of a Lego instruction manual
.
I bought it a while back on a friend’s recommendation. I should actually play it again solo, but at the time, I totally hated it; I just couldn’t connect with it. It was way too dark, hard to see what was even going on. And I couldn’t care less about the character I was playing or the gameplay mechanics. To me, it was just a fantasy reimagining of left4dead, but without the fun characters, with unintuitive level design, and just generally feeling kind of sloppy.
I might be being unfair, it’s been a long time since I played it.

Hey, if I’ve offended you, I do apologize for that, it truly wasn’t my goal. But I do strongly disagree (which is allowed).
And I think it’s pretty obvious that microtransactions could never, ever, possibly be more lucrative for Valve than selling games. It’s just a numbers thing. I mean, dlc can sometimes make more money than game sales for some titles, that’s a fact. But Valve has what, a dozen games that they could potentially sell dlc for? That’s a pretty hard limit. Whereas they also make money on every title sold in the store, and there are currently over 10,000 titles available from the steam store. That’s just like, a lot more than a dozen…

Um, no?
I guess this must be surprising to hear, but it’s just easier to sell content of actual value than bullshit. Yeah… some people will buy bullshit, and yeah, one can take advantage of those people, but having actual products is still a better business model.
But hey, if you’ve got these things all figured out, totally start your own game studio/global digital distribution system. Go make bank on microtransaction garbage.

I mean as a buyer, use whatever coins you want, that’s fine. It’s not like you have to choose just one. You’re only limited by what coins any given store is willing to accept. That said, Bitcoin is accepted in more places than any other crypto. Similarly, there are more people with Bitcoin accounts than any other crypto. So as a seller, if you want to offer an option that more people can use, Bitcoin also makes sense from that angle.
But honestly, do whatever you want. Really that is the strength of crypto, the freedom to make your own choice and the inability of anyone else to stop you.

But it’s the easiest to acquire and the most universally accepted, I’ve used it to buy things and it wasn’t hard.
I’m not saying it’s perfect, I’m not commenting on the ethical aspects, the environmental impact, any of that. Your thoughts on that are probably perfectly valid. But, if your goal is to use money that nobody can stop you from using, right now, Bitcoin is the right choice.

Well to me, borderlands 2 was the most fun I’ve had with a shooter since half-life 2 or CoD4. It’s one of the funniest games I’ve ever played as well. I think the writing in general is really top notch (props to Anthony Birch), the characters are memorable, the weapons and abilities are fun. All and all, BL2 really hit the mark in a lot of ways for me.
Borderlands 3 on the other hand, just wasn’t as good. It had a ton of great quality of life improvements, so that was nice. The player abilities were also largely really good, I liked most of the classes. But it had a ton of weaknesses… The level design was pretty awful, the much bigger maps really spread out the action absolutely killed the pacing. The story was pretty dumb, and while the villains were detestable, it was only in the way that all obnoxious teenagers are detestable. And the greatest sin, the loot was a mess. They actually threw way too many guns at you, so many that you never really get a chance to enjoy any of them. And way too many of them were uniques (with mysterious effects they never bother to explain).
A long time back I got this game for free from the epic game store, it totally blew my mind. The world this game exists in is so well developed, I think the setting is my favorite character. I loved the panopticon, I loved offices covered in insane sticky notes, I of course loved the ashtray maze, oh my God that was freaking awesome.
This game is something special.
And that’s all totally true. Though there is a way around that trap… Don’t buy the dlc!
That’s my secret, I treat the base price as the only price, and if the game doesn’t stand on its own without dlc, it’s a bad game. And I will 100% say that out loud, I’ll give it a bad review, I’ll avoid buying it in the first place. If a game needs pricey dlc to be worth playing, it isn’t worth playing at all.
So there’s my hot take.