But does the texture artist need to talk to the modelers? Of course. Do they need to talk to people in sound design? Maybe. What about game engine and programming? Maybe. What about writers? Maybe.
The fact is, you’d probably have a better product at the end of the day if everyone were able to coordinate their efforts.
This is… A whole lot of games.
I did love tunic, fantastic game, easily worth that price on its own.
I’ve never played cook serve delicious, but it’s been on my radar. I’ll have to give this a shot. Heh, there are some tabletop games and rulesets on this list, could be some hidden gems in there. Honestly, this is a big enough bundle to be worth just buying on principle, and sorting it out later. So what if I don’t end up playing 400 of these titles, if I end up liking 10, that’s a fabulous deal, and all for charity!
I suppose that would be unfortunate. But it hardly matters in the long run. I mean, it might be better. I believe the game is still available for purchase as an “early access” title, despite the unfinished state and completely halted development.
It would certainly be better to not list it at all than to imply that it will eventually be finished and allow people to continue purchasing it.
I would argue that that’s the optional game mechanic.
The main game mechanic is that it’s a Zelda-like hack and slash (with some more souls-like bosses). The secondary game mechanic is its secret puzzle system and then finally if you get through all that, there’s still this language you can decipher to solve the very last puzzle.
I can’t really blame the studio though, I mean the publisher went bust. The game was coming along slowly, but it was definitely coming along, and I really liked what I was seeing.
I just wish Private Division wasn’t such a mess. It’s all just so disappointing.