Creative director Ed Beach says the number of player who completed games in Civilization VI was 'depressingly' low.
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Interested to see how they implement this. I’ve always thought that the first 150 turns of Civ are a ton of fun, but eventually it turns into a slog. I’ve always wished there were more automation options in the late game, and faster processing of enemy turns.

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Being able to form armies that move as one is already a great improvement that could reduce a lot of managing late game. Same with reinforcements which will find their way to the front alone in Civ VII.

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You can speed up the animations or deactivate them completely, which speeds up the gameplay immensely.

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I’m primarily a Civ 5 player and my issue is not with quick movement or quick combat (both on, of course) but the actual time to process enemy turns. It’s a 14 year old game running on my absolute monster of a gaming PC, but it’s still sluggish, especially with larger maps with more opponents. I can’t imagine the Civ AI is that computationally intensive so I’ve never understood why it takes so long. I’d also like more customization options in cities so they auto-govern better in the late game, which is also a huge time suck especially when going dom.

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After 150 turns it’s only fun when you go to war a lot.

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