Easier to just link you to a youtube video that does that for me. https://www.youtube.com/watch?v=-1G-BDswd6M
, if your product doesn’t check the diversity and inclusion boxes it will be criticized, “hire us to help”.
That’s textbook extortion. “Nice product you got there, be a shame if twitter didn’t like it. Maybe pay us some money, make sure nothing untoward happens to your product”
I mean, how is it not.
Creation Engine is a great engine for Bethesda style games, no doubt about that. But it is not a particularly innovative engine. The main innovation was just how moddable it was. It’s basically a pretty SQL database, with the formids being primary keys. (Have you ever screwed with xEdit? It’s so easy to mod!)
BUT that being said, widespread use of procgen was in Dagger Fall. Aside from a few key dungeons, everything was procedurally generated, and that was in 1996. Hell, I’d venture that it had better procgen, because they had roads. And before that, Rogue was procedurally generated. Procgen just isn’t an innovation.
Its a game that tries to get you to pay more after you already bought it. Widely considered to be a mark of a bad game.
16 times the niche restraints
16 times the preggo mods (Why are there so many? How many do you need?)
16 times the sex animations (FNIS says theres a few thousand animations for the lewd mods alone)
16 times the weird masochistic mods
16 times the really creative unironically good mods
16 times the non-adult mods (why would you upload normal mods to LL? I don’t get it.)
Vegas, easily.