
I played it when it first came out. It was fairly buggy and unoptimized and shouldn’t have been released like that, but there wasn’t anything too game breaking for me. And underneath that was a game with great writing, fun gameplay, and a very memorable world.
I played it again when Phantom Liberty came out, and it was even better. It ran smoother, the bugs were gone, the overhauled systems better served the gameplay, and PL itself was an amazing addition. And I actually had an RTX card to take advantage of this time.
Cyberpunk’s only real problem, for me, was it being pushed out before it was ready. I hope that the shift from REDengine to Unreal helps to at least mitigate the issues that caused that going forward.

but I thought that might 1) contain too many spoilers (though I doubt there’s many people that haven’t played it)
I actually appreciate that. I only finished New Vegas for the first time last week, just before Echoes of Wisdom came out. Was worried you’d finish before me and I’d end up seeing something spoilery.
Same here. This year I switched from using the Xbox Live to Game Pass upgrade thing to have it all the time, to paying full price for Game Pass only during the months when I’m actively using it.
The more expensive they make it, the less I’ll pay.