The economics of consoles made more sense when computer power was expensive, and the choice was an underpowered home computer with so-so graphics and sound or a dedicated game machine optimised for drawing sprites and scrolling the screen responsively, with the extra costs subsidised by the price of (uncopyable) software. When PCs caught up, the consoles started looking internally like x86 PCs with souped-up GPUs (and, of course, draconian amounts of DRM baked in). Now with devices like the Steam Deck (and similar form-factor devices running Windows in game-console mode), there’s no real reason to buy a dedicated game-playing machine.
You can have reenactment of actual historical events with your character inserted as the hero, or you can have a vivid open world, but not both. AC 3 goes for the former and has the vibe of being embarrassed of being a lowly entertainment product and aspiring to be one of the worthy but dry educational “games” you’d get to play on the school computers.
As Jamie Zawinski put it, it’s like a non-profit animal shelter setting up a sideline selling kitten meat to satisfy demands for hockey-stick growth. If somebody castigates them for it, they can point out that the demand for kitten deli slices didn’t going to go away, and if they didn’t sell them, someone else would step in and do it less humanely.
At least they didn’t enshittify their existing properties with this crap.