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Joined 2Y ago
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Cake day: Jul 03, 2023

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The problem with that approach is that the authentic disc is effectively used as your licence at the moment. There wouldn’t be any effective way to stop piracy with offline zip files


back in the 360/Wii days you could often download and install updates from a disc or USB stick since they still had to be digitally signed anyway.

Not an ideal solution but still no reason why we couldn’t still do that to have offline copies of updates for preservation


Sony really screwed over the play after promising Ice Cream Sandwich


Now I’m picturing a pokémart with micro transactions to buy items and I’m glad this doesn’t exist


No, it’s not just about DRM, currently the storefronts do not guarantee continued access to the content.

For example, Valve can just close your Steam account at their discretion and you would no longer be able to log in or download any of your games


It says “not on an authorized cartridge or console”, the latter would cover legitimately downloaded games. Agree on the other points though.


Not really surprising, Microsoft has been going a lot harder on the PC and cloud front, so it makes sense that their audience is split between those and Xbox, meanwhile Sony exclusives are only available on PS5.


I don’t know whether you have the same issue but I got stuck on the EULA page because there’s a birth date selector behind it and they made both modal. The date picker is active but the EULA is on top so you can’t do anything. Tried in both Firefox & Chrome.

The solution for me was to just go back to the store page while signed in, choose a conforming birthdate and then the EULA page worked normally.

Checkout page is just badly written


I use Curve Pay to do that, but it might only be available in some countries.

Also the NFC payment feature isn’t in the version that’s on Google Play.

I believe there’s another app called iCard which supports it but I’ve never used that.


I played through it at launch on my lower end gaming laptop (1050 GPU) that I had at the time. With some fiddling, and basically turning everything to lowest I got it to just about playable framerates.

Massively enjoyed the game and its universe. I hit a few bugs but nothing that was hugely game breaking, at least nowhere as bad as people were saying. I also managed my expectations knowing my hardware at the time was low-end/dated.

Then I saw footage of the game being played on base tier PS4 and Xbox One hardware and holy shit, if I’d bought it on either of those (especially Xbox), I’d have been furious. The game was not ready and should never have been released for those consoles. It clearly needed at least PS4 Pro or One X to even be remotely playable at launch.