“For the first time, artists and game designers can take full ownership of world generation, with complete control over the final result,” Collins-Laflamme summarises. “This is a fundamental shift away from a world shaped almost solely by programmers.”
So… they just have no idea how other games work? Interesting thing to brag about…
Hytale’s world was always intended to be curated and procedural. This means designers have significant control over what appears in the world and how, even though it’s procedural.
This is literally just describing the gradient that is curated <-> procedural. Your game falls somewhere on that line, full stop. Again, it feels like they’re just flaunting their own ignorance, here? Maybe it’s just arrog- sorry, confidence that they’re doing it “right” where no one else has.
I’m not trying to shit on the game - I’m super excited to see where they go - but this article (and specifically Hytale’s world-gen explainer) are just absolutely ridiculous.
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So… they just have no idea how other games work? Interesting thing to brag about…
This is literally just describing the gradient that is
curated <-> procedural. Your game falls somewhere on that line, full stop. Again, it feels like they’re just flaunting their own ignorance, here? Maybe it’s just arrog- sorry, confidence that they’re doing it “right” where no one else has.I’m not trying to shit on the game - I’m super excited to see where they go - but this article (and specifically Hytale’s world-gen explainer) are just absolutely ridiculous.
It’s like they’re just saying words they think people will like hearing without understanding what they actually mean…
That’s Marketing 101.
Also: Marketing 102, 103, 104… 201… 301…etc.
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