The dev of the popular Lossless Scaling app has been helping the lsfg-vk project that brings Lossless Scaling's Frame Generation to Linux to get it upgraded.
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Woah. I hadn’t looked at this project in a year or so. It has made huge strides.

SuiXi3D
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Been using it on my Lenovo Legion Go for a while now. It just keeps getting better.

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Doesn’t gamescope make this program obsolete?

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No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time.

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Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.

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22M

Framegen has to be used on a game where I have 30-40fps.

If I have 29fps, my character lags like they’re drunk.

If I have 50+fps, I don’t need framegen.

Cyberpunk 2077 is the only game I use it on.

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That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.

Destide
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A1RM4X is streaming it atm 15:35 gmt 11/07/25

https://youtu.be/7XJXUGZP_Cg

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