The dev of the popular Lossless Scaling app has been helping the lsfg-vk project that brings Lossless Scaling's Frame Generation to Linux to get it upgraded.
Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.
That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.
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Woah. I hadn’t looked at this project in a year or so. It has made huge strides.
Been using it on my Lenovo Legion Go for a while now. It just keeps getting better.
Doesn’t gamescope make this program obsolete?
No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time.
Not a fan of framegen personally. I’ve been fine with just gamescope since they added the pixel art scaling. I haven’t really had a need for any other type of scaling filter in my experience.
Framegen has to be used on a game where I have 30-40fps.
If I have 29fps, my character lags like they’re drunk.
If I have 50+fps, I don’t need framegen.
Cyberpunk 2077 is the only game I use it on.
That’s fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn’t have access to internal game data like a native implementation would.
A1RM4X is streaming it atm 15:35 gmt 11/07/25
https://youtu.be/7XJXUGZP_Cg