Today I googled the meaning of the song “Alicia” in Clair Obscur and it reminded me of my best friend who is no longer with me.
All the songs in the game have meanings. “Gustave” is another song that I lament about. It tells of how I feel about the important people in my life who are no longer with me.
This game has such intricate story. I know these characters are fictional. As the fox in Le Petite Prince says, “if you tame me, then we shall need each other. To me, you will be unique in all the world… I shall know the sound of a step that will be different from all the others. Other steps send me hurrying back underneath the ground. Yours will call me, like music, out of my burrow.”
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I play games to relax and have fun. If a games has people crying, then I don’t think I would find that fun.
Art can serve several purposes. Your tastes are valid as a preference, but fun and escapism are only a small part of what games as an art form can provide. Would you critique a piece of visual art (for example, Guernica) by saying “this isn’t very fun”?
True, but it is what I want from a game, as I said, so I don’t think I would enjoy this one.
The music, story and art harmonizes in a way that caused me to sit and be sad for hours. The melancholy environment, the inevitability of death and the sorrow love eventually causes. It’s so fucking beautiful!
Just the start, losing Sophie to the gommage, the setting and music ties it all so damn well together. It’s beautiful and tremendously sad. The whole thing is such a masterpiece of what games can achieve. A game where the gameplay isn’t the best or groundbreaking, but combined with the art, music, tone and story, it flies up to one of the best games in recent years. If not more.
Remember everything you just said when you hit act 3.
Tried playing it but hate the combat system, all the timing things in it to be precise. It’s a pitty because I really liked everything else but having to retry multiple times to beat one slightly stronger enemy just kills the game for me.
Try dodging over parrying. Much more forgiving. Not nearly as precise. You can dodge most attacks the first time just by waiting to see when the attack is going to hit/land after the windup. I’d say by the end, I was dodging about 80-90% of the attacks, even from things I had never seen before just because the wind-up system is fairly predictable. Once you get the hang of it, dodging is super easy.
If you have the PC version, you get download the rest parry mod.
The timing is not more difficult than Rlden Ring or other action RPG. You can try dodge. One you get pattern, then do parry. The easy mode also makes it easier to parry