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I’m a bit on the fence about this one, by the time you can do this, you are well into Act 3 which is basically the post game, sure you can one shot anything if you want, but at that point in the game, you can easily set up your party to wipe anything before they even get a turn, not really sure why we need this type of balancing in a single player game, if players still want a challenge in the post game, they can just decide to not use the OP set up.
Like I saw someone else say in a different thread about this “what difference does it make if I overkill the boss by 1.6 billion damage or only 400 million?” - the hardest boss in the game only has 90 million HP on NG+, can still cheese him easily.
I am definitely very often on the border between frustration and enjoyment when playing this game. And that’s even just playing on Normal difficulty.
Wow. And here I thought my Monoco build averaging 5 million damage a turn was too OP. I guess it probably is OP as it trivialized just about every boss but Simon, but I still never hit anywhere near the higher numbers in those videos.
I thought Gommage was OP lol, never even tried Stendhal
It’s ridiculous, and like they said, a bit too easy to break the game with. Just stack a couple multipliers and you’re one-shotting anything.
Yeah fair enough, again I feel like Gommage isn’t far off of that. Obvi it’s
spoiler
hidden behind gradient charges, but those are easy to stack after doing side content
I just one-shotted
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Clea
with it yesterday, after being unable to beat the fight without it
I ended up just switching
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Lune over to the weapon that has her charge the gradient meter. By the end boss, I felt like I went a little too hard, hah.