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Insanity.
But how do they want to check if a game has been pirated?
Also from what I’ve been reading, it sounds like nobody knows how their measuring system works, they just kind of tell you how many installs you had and you have to take their word for it.
I mean, the non alarmist view here is that they are planning to use data provided by the various stores (Steam, Epic, etc) to determine installation count.
Not defending Unity, I haven’t done enough research to have an opinion on the change; but this take seems to correlate two things that probably aren’t related. Plus, what’s easier to do: build a system that tracks specific installs of specific games to specific hardware or to ask Steam and Epic for install counts over the last X months.