Today’s game is The Forest. A friend gifted it to me to play a few weeks ago and i finally got around to trying it.

Within the first day i took shelter in a shipping container because my friend ran off without me. I put a fire in it hoping none of the cannibals could see it. Midway through the night though i ran out of food and water and had to go search for some.

My trip ended up taking me too a few suitcases on the beach where i found some booze. I survived off of that and a chocolate bar and ended up walking towards my friend after some cannibals cut off my route to the safety of my Shipping Container.

After the long journey, i died immediately after getting there. It turned out the plane was literally right next to the Bay where my friend built his base and his sense of direction was ass. I ended up building a tree house to live in to keep me safe as the cannibals don’t understand the concept of rope. I built a second tree house but blew it up with dynamite. You can see here the cannibal that i tried to blow up.

After this i started building a wall around my treehouse to keep me safe so i could work without being disturbed. Sadly i didn’t manage to get any screenshots because i kept getting besieged by Cannibals in groups of 4. i built a lift though for emergency escapes and some doors on the fence. so i can safely say i won’t be caught by surprise.

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26M

I fear of the day you take a vacation and can’t play games every day

ElPussyKangaroo
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96M

How’s the overall survival experience? I love this sort of game but sometimes it gets very repetitive and boring…

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86M

This was one of my favorite games. It has 2 layers to keep you interested. The survival is fun, but it’s not primarily a base builder but a plotline game. You utilize your base to maintain supplies before you venture underground into caves to further the story line. Depending on how you play, half of the game or more will be in the caves progressing the story.

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46M

Oh… Oh is that what I was supposed to do?

Found the crafting systems (one for building I guess, one for weapons and food and “handheld” stuff) to be incredibly non-intuitive. For what we all paid, my family had a great evening each accidentally walking into the fire and then running around in a panic onfire while everyone else barely looked up from their craft books.

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36M

Lol, yeah. I’ve done a few playthrough with some friends and one regularly walked into the fire. Always a good laugh!

There are some storyline things above ground, namely the Crater and sailboat. Those all come along via exploration, but most is underground.

What I really liked is that there’s no character exposition or beating you over the head with the story. It feeds you information slowly, sometimes disjointed. Not until the end does it make it clear what’s going on, so there’s a lot of incentive to find the next piece of story line to see if you were right in what you thought was going on.

ElPussyKangaroo
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16M

This seems intriguing now. I always love it when games prioritize the plot over gameplay…

MyNameIsAtticus
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16M

i can see how it can be repetitive. I felt like the cannibal difficulty ramped up fast. From what i understand the game has story elements too, but me and my friend didn’t really touch them yet so it could change

ElPussyKangaroo
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26M

Looking forward to your input on the story element.

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