Enotria: The Last Song, the "summer Soulslike" from Italian indie developer Jyamma Games, has been delayed indefinitely…

As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager’s statement dismissing speculation the studio had been “paid by Sony”, Greco shared his own frustrations relating to the delay. “You can ask Xbox why they haven’t answered us for two months,” he wrote. “Obviously they don’t care about Enotria and they don’t care about you… We’ve Xbox Series X/S version ready, but we can’t proceed with submission and release, I spent a lot of money for porting and they decided to ignore us.”

A similar statement also appeared on Enotria’s X/Twitter feed. After a fan inquired about the “main challenge” holding up release, Jyamma wrote, “Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us.”

Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria’s Xbox store page and submit the game - something Microsoft’s support teams reportedly initially took responsibility for, before further communications were ignored. “We really want to release the game on Xbox ASAP,” Jyamma added elsewhere, “but with lack of communication on their side it is a hard task indeed.”

The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

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I hope the game plays well. The art direction is truly incredible and I’d love the game to succeed

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From this march:

Jyamma Games also said it was no longer planning to launch Enotria: The Last Song on Xbox alongside other platforms. This is to ensure “a superior experience for PC and PS5 players,” Jyamma Games CEO Giacomo Greco wrote in a statement on Steam. The exec suggested the studio will reassess an Xbox release once the game has launched elsewhere.

Maybe Xbox didn’t like the second class citizen treatment

Aielman15
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If that’s the reason, it doesn’t paint MS in a good light. Bullying small indie devs out of spite. Especially considering that, after saying that in March, Jyamma spent time and money to release the game on Xbox the same day as the other platforms.

But I honestly doubt it. Corporations are NOT people (even if the law would like to pretend otherwise) and they don’t think the same way as people. They don’t play favourites, they don’t play nice or bully others because they feel like to. They chase money, and that’s it. A game releasing on their platform is literally free money. This is just a fuck up on their part. If I had to guess, MS cut jobs and replaced them with AI and left a skeleton crew working on this.

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So Microsoft refers to sick size?

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