Digital Foundry tests out FSR 3.1 in Ratchet and Clank: Rift Apart. Are we now looking at a good DLSS/XeSS alternative or does the quality gulf remain?
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Is DLSS an open standard like FSR? No? Ok then it doesn’t matter if DLSS is marginally better.

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XeSS doesn’t rely on specific hardware and is still better. It matters.

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It does though doesn’t it, it has a fall back execution route on non-intel GPUs that isn’t as good?

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In the few games that I played that had both, FSR 3 ran much better than XeSS. XeSS was a little better than FSR 2 (granted, not hard because FSR 2 often runs worse than native for me) but FSR 3 typically had 20+ more FPS than XeSS. Maybe they run better on Intel gpus but those are still too experimental and too low performance for me to even consider at this stage.

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