Analyst: Windows on Arm is not ready for the complexities of the PC gaming landscape
www.gamedeveloper.com
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While a move to Arm promises users with lighter and more efficient PC hardware, the state of PC gaming on Arm has a lot of catching up to do as the developer ecosystem remains in infancy.
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I’ve been using windows on ARM since the X1 Processor. Games that are optimised for it, like WoW, run perfectly smooth. But even games using the android subsystem run very bad. The ARM code is just not optimized enough. Apple ARM on the other hand has Whisky, which is like wine, but stronger. Well, my M1 chip on my MacBookAir gets up to a respectable 80°C, but it works smooth until then.

The Pantser
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3 monitor setup and she’s playing in a tiny window in the middle. Such a “gamer” move.

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I have not played that god forsaken game in ages, but I think it’s a LoL launcher window so that actually makes some sense.

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It’s in a state similar to Linux gaming, it depends on the game. It’s potential is making Intel and AMD sweat, though. AMD is already designing ARM CPUs, but so is NVIDIA. It could be very good … or very bad if they attempt to embrace, extend, and exploit with their own chips.

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Are there any ARM CPUs on the market that can run Crysis through box64 at 60 fps?

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CPUs? No. GPUs running on ARM architecture? Yes.

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ARM gaming doesn’t end well for ARM either. RISC-V is creeping up on their embedded market, and gradually appearing in dork-oriented laptops and twee low-end desktops.

TeNppa
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NVIDIA has made arm processors for a while. First commercial product to use one was Microsoft Zune HD in 2009. But I think you meant PC arm cpus.

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Yet. But as all technology is continually developed, it will get there. I also have to wonder if the incompatibility is on Microsofts side or on the game developers side. Some games have incompatibility due to anticheat, is that because Windows on ARM doesn’t support it or because the anticheat doesn’t support ARM architecture?

MrScottyTay
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Sadly because of the way gpu drivers are done by tweaking them to deal with the shit devs didn’t optimise means it’ll be on MS/SDs side to fix. Same reason why Intel Arc stumbled initially

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