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The new world has to be pretty similar to the old, given that the article says that one can flip between the modern and original graphics.
So, like HaloCEA and Halo2 Aniversary. But these work fine because the originals already had decent geometry to work with. TR1-3 though ? The levels are basically cubes upon cubes. Not sure how they’ll make that work
The Halo remakes were shit because they made the “original” version look way worse than it actually was on the original Xbox. The main reason is a handful of clever texturing techniques for bump mapping that they didn’t bother replicating in the remake. The result was much flatter-looking textures.
So ? How is that relevant