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The effect in game rendering is called subsurface scattering. It’s a fairly expensive effect, though in vegetation can usually be done quite cheaply. Most games do tend to try and get away without it.
Thank you! I was trying to remember the term for this so I could pull up some good examples. I know Red Dead Redemption 2 has it on foliage and skin. Forza Horizon also has it on foliage and also does it really well on the plastic track in the Hot Wheels DLCs