Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change.

Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this because each time a game is downloaded, the Unity Runtime is also installed.” The new per-install fees are set to kick in on January 1, 2024.

WTF. Luckily it isn’t an issue for me right now, but I guess I won’t be using Unity in future like I once thought I might.

I couldn’t find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I’ve played run on Unity.

It is just going forward starting Jan 1 I think

If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.

That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.

dandi8
link
fedilink
21Y

AFAIK this applies retroactively.

Unfortunately, I was just coming back to comment this myself, and link this: https://www.gamingonlinux.com/2023/09/unity-attempt-to-clarify-new-install-fees-as-developers-revolt/

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