A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

@[email protected]
link
fedilink
English
111Y

ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.

@[email protected]
link
fedilink
English
-21Y

I wish they had gone with Ue5. The game would look better and perform better.

@[email protected]
link
fedilink
English
21Y

Like in Immortals of Aveum? I really don’t think that a switch to Unreal is a one-cure-for-all.

@[email protected]
link
fedilink
English
11Y

I didnt suggest it was

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 205 users / day
  • 806 users / week
  • 2.3K users / month
  • 6.33K users / 6 months
  • 1 subscriber
  • 4.89K Posts
  • 101K Comments
  • Modlog