A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

@[email protected]
link
fedilink
English
42Y

There’s a reason Hello Games wrote their own engine for NMS. We all know that it was pretty bad gameplay-wise at launch, but under the hood NMS was (and still is) something of a technical marvel. No loading screens except for a disguised one when jumping between systems is quite impressive.

Ser Salty
link
fedilink
English
02Y

Also, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.

Pat
link
fedilink
12Y

I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.

Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.

Cethin
link
fedilink
English
12Y

Impressive for sure. They had to choose to not have a lot of things to do it though. They knew what they wanted and did it, which is smart.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

  • 1 user online
  • 311 users / day
  • 735 users / week
  • 1.51K users / month
  • 6.11K users / 6 months
  • 1 subscriber
  • 5.39K Posts
  • 108K Comments
  • Modlog