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idk if you’ve played No Man Sky, it’s still going strong. It just released another massive update and has been releasing huge updates for 7 years now. It is a much closer fit for the exact fantasy you’re describing. Thing is, once you realize proc gen is most of the content for planets, it means you’ve basically seen it all. I don’t have any hype for the game, but NMS gave me hundred of hours, and judging by you implying the game is somehow negative, you probably still have the opinion from it’s initial launch. The game is really, really good now.
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Yeah I definitely know what you mean though, but I think that’s a problem with really large scoped games that rely on proc gen. Obviously star field isn’t out yet, but I wonder how they’ll break it. I imagine they’ll have some sort of landmark on each planet where they’d want to draw you to. Then that’s where all the handmade stuff is. The rest of the planet will probably be boring proc gen stuff and there’s only so much you can do to make that interesting. NMS at least fleshed out their systems more with time, so I don’t know if Starfield will have that as well, or if majority of it is going to be just story and exploration like traditional Bethesda games. It probably will.
Everything that size has heavy elements of procedural generation now, but no man’s sky’s is pretty bad, then untouched by anyone. A little hand tuning goes a long way.
No Man’s Sky more or less just made an algorithm, then that’s your world. I’m guessing Bethesda’s process is more sketch out broad strokes, let the algorithm fill it in, make adjustments, then hand place some meaningful portion at the end. They’re using it an an intermediate step and not the whole process.