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I do wonder how the crowdfunding route would have gone for them. I don’t know that they could have raised the full $50M though. The original had a cult following, and Control did really well, but it would be very risky. If they failed to hit their goal in a crowdfunding round, then they could be guaranteed going forward that no one, not even Epic would have seen it as worth funding. It would have been forever dead.
A Low Budget Alan Wake would have been better than one that doesn’t sell a single copy because putting it on Epic is the marketing equivalent of proudly announcing that your product is loaded with anthrax.
It’s a platform that literally struggles to GIVE games away.
I realize there was no other choice, but if they expected to sell a product on EPIC they were smoking that pack.
As for would it have done well in crowdfunding? Probably Alan Wake is a name everyone knows as “One of the horror greats”
I don’t follow. As a fan, I get to play the game either way. Why would a lower budget version that more people buy be “better” for me? It might be better for the companies involved, it might even make future installments easier to sell to investors which means I get more games. But at the end of the day, as a player I end up with a worse AW2. Why would I want that?
Maybe not better for the fans, but definitely better for the developer
Depends on what they value, no? Alan Wake 2 still turned a profit in the end. Would Sam Lake and the others at Remedy have preferred releasing an inferior product that didn’t match their vision but made them a bit more money? I personally don’t believe so.