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717h

Does GTA V equate to selling one playable copy or is it because its somehow bundled with shark cards? Also how is Tetris counted, because there are multiple Tetris games. Do they count smartphone games? How fits free to play with micro transactions into this discussion? Some have a buy once for full price to unlock main game with additional optional DLCs (in example Overwatch 2 and Paladins worked like that). It’s a bit unfair to put them all in one. I also do not count built-in or bundled games like Wii Sports.

Is there any source? Just sharing an image?

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15h

Also how is Tetris counted, because there are multiple Tetris games.

I think Tetris is in its own cateory here. We’re talking about over 40 years of re-licensing the same thing to nearly every platform in existence, short of a number of 8-bit computers and consoles. And all that happened under many different publishers, sometimes multiple times on the same system. Added up, it’s no surprise that it’s in the top spot. Nothing else on this list even comes close to having numbers like that.

Meanwhile Minecraft and GTAV are closing that gap in a fraction of the time, on a fraction of as many platforms.

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214h

With a magnitude of additional potential customers.

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112h

Ah so activision (blizzard) made a game that people paid for, then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle? Can’t say that surprises me if it is the case; they made it pretty clear how out of touch they were the moment their rep asked “don’t you have phones?” as if “can I buy and play this?” was the only question any gamer had.

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211h

then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle?

The way it works or worked in Paladins and Overwatch 2 is, that the characters can be got for free by just playing the game. But you can buy the all (and future) characters lets say for 20 Euros / Dollars. It’s not really different from games you purchase for 20 Dollars, that do have free to play paid stuff in it too. So it’s not really that different from full priced games, after you purchased it.

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310h

The difference is that I did buy the first game (at a AAA price even, iirc) but then they got rid of it when they released the second one and gave a big middle finger to anyone that gave them money for the first.

Doesn’t really affect me personally, since I’d already decided to stay away from anything they offered for other reasons, but just another thing on the pile, though I hadn’t realized they then added a “oh but you can purchase the full thing again option” and thought that it worked more like DOTA2 for monetization (where all characters are free all the time and they monetize it with cosmetics and the plus subscription that gives data on the meta in game) rather than the LoL model.

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28h

This reply is actually just agreeing with you and repeating what you said. Just want to clarify this before sending the reply.

I agree with you, also purchased and played Overwatch (the first) on near launch day for thousands of hours. And is actually my favorite multiplayer gamer of the decade; not joking. I know exactly about the middle finger. My point was not defending that point, but the equivalency to full priced games. The disaster launch of the “successor” and so on is a different story for fans of the original game.

But there are better ways to handle this. Good examples are the Valve games as you pointed out with DOTA 2 (and Team Fortress 2). Or Marvel Rivals (which I play), where all characters are available by default. LOL of course is on the complete other end of the spectrum, where you pay for each character and they aren’t even cheap and there are so many of them.

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15h

Yeah, I agree that, as far as f2p monetization models go, neither approach is bad on its own. I even liked the LoL one as I found it helped limit the choices right now so I didn’t have to pick out of like 100 characters, while still allowing for getting ones you liked, for free even if you were patient (and I was). HotS used the same model iirc.

But Blizzard displayed unbridled greed and contempt for their users for how they handled that. It really should have led to a landmark case regarding consumer rights when purchasing a license to play a video game and rules for clauses like “we can change this agreement whenever we want”.

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214h

GTA V has tapped three generations of consoles now, plus PC. I bet a lot of people have bought it twice.

It’s also been out 13 years or something and it was free to claim on EGS at some point. Wouldn’t be surprised if that counted as sales too, since Epic presumably paid them for those claims.

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113h

I know I bought it twice. Once when it came out new on Xbox 360 and later (much later) on PC.

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