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I doubt it. By 2005 people already knew Bungie. Halo was a critical and commercial success and Halo 2 had released a year prior and not only was highly anticipated but ended up as a system seller for Xbox. If you were gaming in 2005 you’d know about Bungie. Had it been about Bungie in 2001 then a normie would give you question marks because at that point Bungie was pretty much unknown. Marathon games were on Mac, they made a RTS game and Oni, which wasn’t all that big of a hit. Halo is what put Bungie on the map and Halo 2 made them very much a household name.
And that’s my point with Crimson Desert as well. Pearl Abyss made BDO before, but they’re still very much an unknown developer. They don’t get the kind of benefit of doubt Bungie or Bioware or Blizzard tend to get. Crimson Desert is the hit that puts weight behind the Pearl Abyss name. The next Pearl Abyss is going to get more eyes because of Crimson Desert.
Again, that’s largely my point. You can’t market a game and just sell 5 million units. Marathon sold 1.2 million units because a) it’s a Bungie game so people would be paying attention to it and b) it had heavy marketing behind it. It would’ve sold even less without those two things, but that’s besides the point. The idea that you can just sell 5 million units through marketing is simply not true and Marathon proves it.
Let’s put this into perspective here.
Pearl Abyss is a relatively unknown dev, Black Desert is not an unknown IP. Pearl Abyss has been pushing BDO for years, roping in larger streamers to play their game over time. BDO is a game that does not respect your time however, and player retention is pretty low as a result. Actually, the BDO community itself is known for helping newbies through some awful grinds — mainly because they recognize that most newbies simply won’t withstand it. This has created a pretty committed community towards the game, and Pearl Abyss hasn’t been actively shitting on them. I can’t think of a better word of mouth machine, especially one already entrenched in social media platforms like Twitch.
Meanwhile, Bungie has spent the better part of the last 5 years making it clear to anyone with a brain that Destiny 2 is simply a cash cow for developing other IPs. Bungies content creator network has seemed like paid actors for years, I know because I played Destiny 2. If Pearl Abyss has been generating their community, Bungie has been actively destroying theirs.
Bottom line, Pearl Abyss has set themselves up for people to give them a chance and the recent success of Crimson Desert is the culmination of years planting seeds. Meanwhile Bungie has been resting on their laurels, actively destroying their community, creating people like me who will simply never purchase a Bungie IP again — and the game still sold over 1.2 million copies.
If anything, Marathon’s success is a testament to the power of marketing pushes.
I didn’t say marketing isn’t powerful. Marketing is a pretty easy way to sell units, it’s why AAA games have insane marketing budgets. But marketing doesn’t guarantee 5 million units (which is what the other person claimed) and if a game reaches 5 million units sold without going through the average AAA marketing strategy that is a pretty significant thing because it is a sign that there is something to the game.
I think we’re in agreement here.