cross-posted from: https://lemmy.ml/post/45801870

I am looking for a game that will make me laugh a lot. I already played Disco Elysium and I am currently playing Stanley’s Parable

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96d

HITMAN! The core story/cutscenes form a very serious, grim premise. But, the actual gameplay, and the writing of the many dozens of NPCs in each level, is filled with humorous charm and tongue-in-cheek Bond-eque silliness. Characters will acknowledge 47’s often paper-thin disguises, make silly remarks about excuses to take off early, or alluding to how horrible it would be if some freak accident occurred. Plus, the mechanics can involve things like dropping banana peels for people to slip on, or luring people with a cartoony explosive rubber duck.

It takes a bit of time to get used to how the game wants you to explore, and stop trying to brute-force it like a stealth game. Quite often, some of the main intended ways of going about a mission involve little to no stealth. It’s a lot of fun and very replayable.

SharkAttak
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46d

Just the other day I saw the bit where the guard gets a phone call telling him it’s NOT prostate cancer, and he’s all happy and relieved, and you’re just out of the window and have to make a tough decision.

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26d

Is this Absolution?

Before the World of Assassination trilogy, I think the tone was often very grim and mocking even on the player’s side, eg “welp, gotta murder for a paycheck, that’s how the world is”

For the newer trilogy, there’s still a lot of grim humor, but it’s usually on the part of targets. They’re painted as VERY savage billionaires deserving everything coming their way, and the guards around them less so.

You also get far more tools to be nonlethal, to the point any kind of gunfire is heavily punished and no speedruns really acknowledge runs where you kill non-targets.

I did kind of have that feel that previous games were too grim about a lot of things; ended up enjoying World of Assassination quite a bit more.

SharkAttak
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14d

I don’t know, it was a Short I got randomly.

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16d

Also, because the conversations have to be so exposition heavy to drop all the relevant hints, it makes some exchanges seem soap-opera-like and absurd. I love it.

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