Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.
I mean sure, some people happen to be Isambard Kingdom Brunel. In a way art is the study of choice though, and the size of budget you’re willing to take on is certainly an important choice.
As soon as the losses look scary or an investor throws a money bag around, its a race the bottom. Same way most movies are broad market idiot slop. Creativity is risk.
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Maybe I’m being too simplistic, but I just think too much money ruins art. The budget gets too big and the stakes are too high, now it has to make a humongous profit. Now you’re more focused on that than your creative. It’s like clockwork, money just ruins shit.
It depends.
There’s a case for some high budget projects, but yes, there’s always a point where a bigger budget starts to hurt.
I mean sure, some people happen to be Isambard Kingdom Brunel. In a way art is the study of choice though, and the size of budget you’re willing to take on is certainly an important choice.
As soon as the losses look scary or an investor throws a money bag around, its a race the bottom. Same way most movies are broad market idiot slop. Creativity is risk.
That’s what I like about creativity!
Sorry, it’s exciting to realise this all of a sudden.
That’s why I’d risk the money on some random indy game that may be good or may be shitty rather than the guaranteed 5/10 corpo pasta.
Hell yeah, exactly. The risk to reward ratio is so right with small budget media