Another week, another topic. I think I will settle into alternating a game genre with a game concept, it seems to have been working well so far.
This week we will be talking about Emergent Gameplay. This term is, like the previous week’s, fairly self explanatory; it describes gameplay (puzzle solving, narratives, etc.) that arises naturally as a result of combinatory game mechanics and systems rather than having been hardcoded or otherwise directly intended. It is most common in simulation-based games and games involving procedural generation, but can crop up anywhere. Immersive Sims are known for this, and it is one of their core design philosophies - to give the player tools and let them come up with their own solution, one that works as the logical consequence of a series of actions rather than hardcoded. Emergent Narrative is a term used as a subset of Emergent Gameplay, to specifically describe when a story or narrative sequence of events is born naturally through gameplay, often driven by the player’s involvement but not deliberately implemented by the devs.
Here are some questions and subtopics that I encourage people to discuss:
Also feel free to bring up anything you like related to the topic! If you have suggestions for future discussion topics, leave them in the suggestion thread.
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Dwarf Fortress and Cataclysm: DDA generate some crazy plotlines, full of narrative, twists, and character development. How come no writer has converted a character’s story into a novel, yet?