Tainted Grail: Fall of Avalon is amazing.
I love the atmosphere and music. It also has several quality of life improvements to standard game mechanics. Magic has a Light and Heavy cast which can do different things. For example, a heavy cast might summon a creature while a light cast tells your summons who to attack. When interacting with merchants, you can sell directly from your stash without having to carry it all around.


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With the high quality of free engines and the resulting explosion of indie games, nearly every genre has a constant stream of titles coming out. At this point I find my enjoyment of a game comes down to how many quality of life tweaks it implements more than any other factor.
So many otherwise great games stumble here. Take the survival crafting genre: basic things like crafting from storage or stacking to nearby chests make a game so much more pleasant to play, but it feels like half of all games neglect to implement them even when players request them from day 1 of Early Access.
@Quetzalcutlass Being able to sell and craft directly out of the stash combined with being able to add items to your stash from anywhere using the bonfire was huge. It simplified things so much. I just wish I could also submit quest items using the stash as well.