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I also want to note that they’ve just:
The price increase is on the annual subscription, and as a new player I’m letting my monthly sub roll another month. Not saying it doesn’t suck for long-time players but it’s what, another $40 for a game you intend to play for a whole year and will get hundreds of hours out of?
I just started playing RuneScape last month as part of a “group Ironman” and have been having a blast. I want to note this is the new RuneScape and not “Old School”. I honestly think it’s going to surpass OSRS at this rate.
I’m pretty sure the price increase is for OSRS also, but they just don’t get anything.
Anyway, I somewhat agree with your argument. You get what you pay for, and if you want the game to not have MTX then you’re going to pay more (possibly, increased players could counteract this). I wouldn’t use an “hours played” metric to defend this though. I think it’s a bad metric even for regular games, but especially RS where it’s a “second monitor game” much of the time. Enjoyment/$ is the metric that matters. It’s harder to measure (as it should be, as it’s subjective), but it’s actually the reason we play games.
$40 seems a drop in the bucket compared to about 20 years ago when I was then toiling in a Korean F2P while watching the whales turbo-grind their way to lvl200, spending several times more than a game in a shrink-wrapped box.
Still the second price hike and all of that occurred right after the first price hike. Players assumed the first hike was the trade-off to get rid of MTX since that was already the discussion at the time.
RuneScape is definitely fun though, I’m not disputing that.
That’s definitely some important context.
I highly doubt RS3 will outpace OSRS ever. The majority of the money Jagex pulls in is through OSRS, that’s why it gets so much more content. RS3 can be fun for the certain group of people but OSRS is just a behemoth.
It’s definitely not just about raw content. OSRS primarily exists because of the failings of RS3’s monetization and first combat rework.
Both have been MUCH improved now and finally the good of RS3 can shine, primarily the graphical fidelity, UI modernization, and combat that isn’t a pile of engine exploits discovered by players and embraced by devs who were happy to use bugs as features.
RS3 has lots of unique content that OSRS doesn’t have, with better designed bosses (I’m told) and regions like Anachronia. Even OSRS was behind RS3 in content for a long time considering it was an old fork from a previous version that the devs were cautious about updating, so there isn’t a large gap here.
I believe RS3 now has a better foundation than old school, and I suspect there will be a gradual increase in new players (and curious OSRS players) over time. As a new player that’s why I chose it over OSRS at least. I tried both and RS3 just feels way better to play.
As a player who played RS2 back in 2004, and quit with the combat rework. Started playing OSRS in 2018, and tried RS3 last year. RS3 feels too cluttered with bullshit to feel nice to play. Everywhere you go, there’s some shiny, sparkling bunch of content doing everything it can to convince you to drop everything you’re doing, and try it instead. It feels claustrophobic with the amount of crap littered literally everywhere. Like playing “ADHD the game”.
The graphics don’t really matter to me, but if they did, OSRS has graphical options, like the 117 HD mod, the HD client, and coming soon-ish (probably(maybe)) the new official client with a HD rework.
I don’t see what RS3 supposedly has, that would want me to play it, instead of OSRS.
Hey maybe it’s changed a lot in the last year. I know they cut out flash events for example. It’s felt very chill for me but I bet you have more context with your OSRS background