“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



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That’s what he’s saying. That it doesn’t change the geometry or textures (still completely controlled by the devs) and that the parts that it does change are also tunable by the devs.
He’s responding to the backlash about how it changes models/textures (which it doesn’t) by saying those are still fully in the hands of the devs and the parts people are seeing in the demos can be fine tuned by the dev teams to match their vision for what they want it to do or not do (like change lighting on material surfaces and hair but not character faces as an example).
It’s a post-processing screen space effect. At that point, there’s zero control the game can have over the geometry. If the AI model wants to change it, it can. It fundamentally can’t only operate on lighting like the marketing claims, it can only make a hallucinating best-effort statistical guess at what the geometry in the final image should be.