this shuts down rumors that bethesda will move to unreal engine for ES6



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I feel like we go through this every time Bethesda releases a game. Yes, every other engine is just as old. I’m sure there’s some ut99 code still in unreal, and maybe some quake code in source 2. The difference is those other engines already work pretty well, and have improved over time. The creation engine is still somehow just as janky every time, and somehow still has bugs dating back to skyrim or oblivion. I want to believe they can fix it, but their track record does not inspire confidence.
As someone who’s played all of their mainline games since Skyrim, this is an outright lie.
They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.
SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.
It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.