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The great thing is that you don’t have to interact with it if you don’t want to. And I’m not sure you can call a game who people have played for over a thousand hours shallow.
You can absolutely call a game people have played for over a thousand hours shallow. No idea why you think you can’t. Lots of very shallow games have dedicated user bases with thousands of hours.
Nah, the length of an artwork does not indicate depth, tons of TV shows lasting over 10 seasons and 42 mins per episodes and they are still shallow, still don’t pack a punch like the good old BBC Tinker Tailor Soldier Spy and Alec Guinness plays the role to perfection.
But remember, that’s where they spent their development time, instead of improving the original concept… Oh, wait, they still have the sandbox as the shield to widen the ocean as much as possible.
There’s a disconnect there though. People have dedicated their time to this, and without at least a decent amount of depth it wouldn’t be able up keep their attention that long. If you’re not able to find the depth, or it’s just not your style of game, that’s totally fine. But clearly many people have.
Look at corvette building, as an example. If you just take it as surface level, you can bust out a ship and come up with a pretty okay design in an hour or 2. So that a few times and you’ve pretty much done everything you can. However, if you start messing around with glitch building and really diving into the excitement of recreating your favorite ships from sci-fi, or just seeing how far you can push things, you can spend dozens upon dozens of hours just building ships.
This same thing goes for base building, farm building, settlement development. And this is all on top of the story, expeditions, daily quests, etc. So yeah, it’s a sandbox game without one specific thing driving it, but that’s what a LOT of people really like about the game (including myself).
No thanks, I have Children of a Dead Earth if I want to build ships, a much better sandbox when you can give your overpowered ships to the AI, and you can try to defeat it with default ships. NMS is too form over function to me.
If I want to build a dollhouse, I will just go with House Flipper, much more focused on interior design, even architects could take inspiration from its design.
If I want settlement management, Dwarf Fortress is much deeper.
NMS is a generalist open-world sandbox; it is not going to compete with specialist sandbox games in terms of depth, unless you want vibe and chill.
And that’s great! Me personally, I enjoy that I have all of those things in a single game that has a really cool setting that I enjoy. I can hop from one thing to another to another, or intermingle them as much as I’d like. You prefer to have immeasurable depth in each of your areas, preferring specialized games instead of a more generalized yet vast experience.
That doesn’t mean NMS is a bad game. It just means it’s not your game, and that’s totally fine. I have zero interest in any of the games you mentioned, but I still see the appeal to them and accept that they’re probably great games in their own right.
A good game doesn’t have to be that deep. As a matter of fact, I don’t have time to invest in a game (or show) that deep. Give me endless 42 minute episodes of easy to follow formulaic slop that I can watch as I cook dinner for the fam after getting off work.
NMS has found their niche of easy fun mini games in a vast somewhat predictable universe. They aren’t trying to capture players who are looking for the kind of deep stories and mechanics like you and that’s okay.
Another good example: My uncle is a father of 5 with a job who occasionally has time to jump onto NMS and run a quick mission. Over the last decade he’s racked up 1k+ hours of distraction. 10/10.
A good game doesn’t have to be deep, but it has to be well-executed by a well-formulated concept.
ETS 2 is even simpler, and what do you do in there? You drive from point A to B, but the journey is the reward; it is fleeting, but it is a limited yet beautiful representation of Europe.
There are mountains of Diorama Builders trying to do exactly what the chill crowd want.
Those are way more honest chill games than a fanbase trying to claim to be the best space game, yet you do garbage collection.
I mean, sure, I love to turn off my brain as well when I watch Supernatural, but it is a shallow show despite its charm. xD
I think it’s hard to argue that NMS is objectively not well executed.
They saw the lowest of lows at launch and clawed their way back to a 80%+ mostly positive rating with consistent 10k+ player count most days.
Some may not enjoy it and that’s their opinion but they are pulling more player numbers and higher ratings and most other 10+ yr old games.
Appeal to popularity! Why do you think people like 6ix9ine instead of Beethoven? xD
Enjoy your slop!
Subjective art opinions as a basis for an argument, with no supporting positions ? that’s some 5 year old’s conversational skill right there.
Might as well have said “nuh uh”.
Enjoy your weak debate skills !
I’d argue waaaay many more people enjoy Beethoven than that other artist you mentioned. Beethoven isn’t some underground stuff only known to a select few
That’s not my argument, you tell that to @Jollyllama, but then again:
6IX9INE- GOOBA - 922m views 6ix9ine - BEBE ft. Anuel AA - 1.6 bn views
The Best of Beethoven - 66m views Beethoven - Moonlight Sonata - 225m views
Ouch, he is right, quote and quote with some modification “Some may not enjoy it and that’s their opinion but he is pulling more listener numbers and higher ratings and most other music artists.”