Kotaku is going to Kotaku. Don’t feel FOMO, the game is not all of that.
The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.
Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.
I guess they are going for the “MOBA” time length, what is bad. I also ditched MOBAs when match length went from 12~15min to 30~40min.
Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
No game suggestions, friend requests, surveys, or begging.
No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
No off-topic posts/comments, within reason.
Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
Kotaku is going to Kotaku. Don’t feel FOMO, the game is not all of that.
The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.
Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.
I guess they are going for the “MOBA” time length, what is bad. I also ditched MOBAs when match length went from 12~15min to 30~40min.
Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.