Deadlock Is Secretly Growing Into An S-Tier MOBA Shooter
kotaku.com
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With its latest update, Valve's secretive MOBA is really starting to define itself
Nils
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Kotaku is going to Kotaku. Don’t feel FOMO, the game is not all of that.

The game has a little boost in players every time they release some bigger package, but then drops significantly. I imagine their numbers will soar when they add lootboxes and market access. And the number of bots will increase significantly.

Despite a bunch of technical problems, like being rerouted to a server in Amsterdam with a jump first in Buenos Aires. The game design is a massive time waste, and all decisions from past year made matches way longer (if it was not hard enough to find a team that want to end the game when we are at advantage). My last matches before ditching it were taking ~40min, that is too much for a team shooter.

I guess they are going for the “MOBA” time length, what is bad. I also ditched MOBAs when match length went from 12~15min to 30~40min.

Now imagine playing two +40min matches in a row with the same salty players (common in MOBAs) with no away to avoid them on your team in the queue. At least you can mute and report.

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