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Joined 2Y ago
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Cake day: Jul 21, 2023

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2024 is not a great year for VR, and I hope Valve pushes some more updates to imporve steam vr next year.

I imagine Metro Awekening is a contender for 2024. Name brand, and many reviews. I think others to qualify, for the same reasons, would be Metal Hellsinger, Maestro and Arizona Sunshine Remake.


I feel like I mostly played old games this year, at least it helped me to pick Labor of Love: Cassette Beasts.

Cassette Beasts is made with Godot, devs are still releasing content, and they just added support for steam workshop.

There were so many good games for this category that it was hard to choose. e.g. I learned from Lemmy about Shattered Pixel Dungeon, that is open source and has been receiving updates for almost 10 years.

My other picks are: Shadows of Doubt, Tactical Breach Wizards, All Quiet in the Trenches, and Tiny Glade.

I also liked Star Fetchers : Escape from Pork Belly, but they released it as DLC rather than its own game.

I was thinking about Keep Driving, and Dice Gambit for the soundtrack, that was also when I thought about Cassette Beasts. But they are not from 2024. I will probably vote for the abbot rapping in Esperanto from Metaphor.


Those metrics are bollocks.

For Denuvo, you don’t need their data. Plenty of games let you play a week before release, then add Denuvo, wait a few months, then remove. During Denuvo days, there is a flood of poor reviews associated with performance.

For the 20%, they just invented a number, there is no real base for that, at least not a solid one. I wonder if Denuvo takes in account the number of games returned because of them.

A long time ago, a game distributor was a guest lecturer to a class I was taking, and I learned a bunch there. For piracy, it seems that their company navigate the seven seas to count downloads and estimate black market sales, multiply by the game price, and assume that was lost revenue caused by piracy. It was very weird, as some games piracy numbers were 100 times bigger than the amount sold and sounded like they were losing billions of dollars in revenue per game because of that. I asked if they really think they would sell that number of games if there was no piracy, if the people pirating games would buy/could afford the full price they took in account - they went from a well-formed teacher to straight red face mouth foaming dogma discourse. There is a lot of money in DRM, and it seems they want to keep that way with doctrine and/or bribery.

For the class, we (students) had to do a market research, and of our small reach (local game forums, malls and where people buy pirated CDs - this was a long time ago), we did not meet a single person self identified as pirate, who would buy a game they want to play if the pirated version was not available, either free from web or street vendors, they would just play something else they could find and afford. That did not bode well with the guest lecturer, but a lot of our findings about piracy narrowed it down to availability, price and convenience - well, there was a minor percentage of people that would always and only pirate for the most diverse reasons even if they could afford the game.