It has been plenty unreasonable to work for AAA game companies for a long time. Long crunch, layoffs between projects, abuse by managers has been widespread for like 15 years at least. And attempts to remedy these issues with collective bargaining has been met with obvious union busting for several years at least.
Perhaps your definition of a golden age existed and had ended, but if so the end was longer ago than you think and we’re watching the end of an inevitable decline. You also have to compare this to everyone else’s conditions. The fact “gig economy” is even in our lexicon should show how unstable tons of people’s employment and income are.
I don’t really disagree with this sentiment, my point is we risk losing the essential narrative of why what will occur or arguably already has occurred happened if we don’t continually reemphasize the actual issue.
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The period during which working in game development could be considered somewhat theoretically reasonable to pursue as a career.
It has been plenty unreasonable to work for AAA game companies for a long time. Long crunch, layoffs between projects, abuse by managers has been widespread for like 15 years at least. And attempts to remedy these issues with collective bargaining has been met with obvious union busting for several years at least.
Perhaps your definition of a golden age existed and had ended, but if so the end was longer ago than you think and we’re watching the end of an inevitable decline. You also have to compare this to everyone else’s conditions. The fact “gig economy” is even in our lexicon should show how unstable tons of people’s employment and income are.
I don’t really disagree with this sentiment, my point is we risk losing the essential narrative of why what will occur or arguably already has occurred happened if we don’t continually reemphasize the actual issue.