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I’ve watched a few videos on the game and with this claim, I think they would have needed the ten years that NMS had, but there just isn’t as much of a unique idea underneath. Unless I was missing something Anthem was just a really pretty looter shooter with a cool suit.
It’s a pretty game, I’ll give it that, but they would have had to strip and rebuild the gameplay loop pretty much from scratch to make it that much of a success story.
Agreed!
NMS kept listening to feedback for years before it turned around, slowly building up good faith with each free release.
But let’s say Anthem Next magically turned it around. All that good faith will be gone when EA will try to shoehorn more looter shooter microtransaction BS and fuck everything up over and over again.
I mean, some looter shooters are successful. Division retains some popularity, Borderlands 2 was well loved.
I can believe that scattered around, there were cool ideas in Anthem’s development if they could just retain focus/planning. I think in that time, we were just seeing way too much meddling in development based on trends.