

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
Wanted: Dead and I was taught a valuable lesson about action game reviews: if your review doesn’t come with gameplay footage, it’s effectively worthless.
I have no idea how most people played this game, but I watched enough negative reviews with dogshit footage to come to this conclusion.
Like no shit you don’t have enough bullets but you have i-frames on your rolls, dashes, counters, finishers, and metered attack because the game is clearly asking you to do more melee… and no shit the AI runs away from your grenades because the freaking game is asking you to use them to snuff out enemies hiding behind covers… but no, let’s just turtle behind a cover, shoot, and complain about bullets… I could go on. It’s ridiculous.
The game is awesome, and absolutely was not meant for a mainstream audience. If you liked Vanquish and Gungrave, I recommend Wanted: Dead.
Wishlisted. Definitely will give it a look when it goes on sale. Your review sold me.
Clip from my gameplay footage to give anyone interested some idea of what you can do in Wanted: Dead: https://video.hardlimit.com/w/k9q4sng5bEY67L46hBtzPX
Gives me Ninja Gaiden 2 vibes, only with less aggressive enemies.
Good eye! It is made by Soleil (Itagaki’s studio) and you’re correct in assuming enemies aren’t as aggressive in general; however, in this particular clip, the grenades the boss keeps tossing from off screen and the multiple group knockdowns/finishers here make them look more docile than they actually are. If I miss the gun counter at the beginning, or if I don’t have enough meter to execute the gun takedown near the end, the encounter was gonna look much different.
The one enemy left near the end did not attack because I killed enough to trigger a cut scene. He comes after me after it ends.
In terms of difficulty, I’m playing on normal here, and I have died a lot so far, but this could be due to my general discomfort with aiming and gun-based combat in most games, so your milage may vary there. Also Hard difficulty is unlocked from the get-go, so the option is available.
Ah, that makes sense! Damn I wish Itagaki was still with us. That might make me actually wishlist this game, though. I played Samurai Jack: Battle Through Time recently (also by Soleil, the last game Itagaki was involved in) and was pretty positively surprised by it.