I’d trust Valve with the ability to only allow signed drivers way more than Microsoft. And also, Valve could make it so whatever thing they do to make SteamOS secure is optional and is only turned on if someone installs a game that requires kernel level anti-cheat, thus giving the user the ability to either choose to secure their OS to be able to play a game they like that has kernel anticheat, or not do so and keep using SteamOS (or whatever linux distro they choose assuming Valve allows this secure environment thing to be exported to all Linux distros) as is.
Again you are thinking the opposite, adding anticheat mitigation is less secure of an OS. You have unknown code accessing everything at the absolute lowest level. What you are asking for is a less secure kernel and OS to run anticheat
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I’d trust Valve with the ability to only allow signed drivers way more than Microsoft. And also, Valve could make it so whatever thing they do to make SteamOS secure is optional and is only turned on if someone installs a game that requires kernel level anti-cheat, thus giving the user the ability to either choose to secure their OS to be able to play a game they like that has kernel anticheat, or not do so and keep using SteamOS (or whatever linux distro they choose assuming Valve allows this secure environment thing to be exported to all Linux distros) as is.
Okay, kernel and user space are separated for a reason. Security reasons, if I recall college classes correctly.
So why would I introduce a non-necessity access to kernel space?
Again you are thinking the opposite, adding anticheat mitigation is less secure of an OS. You have unknown code accessing everything at the absolute lowest level. What you are asking for is a less secure kernel and OS to run anticheat