Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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This is what happens when you chase trends instead of just having a solid idea.

Newsflash: You aren’t going to turn random horror IP into the next Dead By Daylight. DBD is already Dead By Daylight

You aren’t going to make a multi-player online shooter that is the next Fortnite. Fortnite is already Fortnite.

Actually now that I’ve said that aloud it seems like the problem is that they’re trying to be the next big multi-player experience when they should be focused on a solid single player

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Fortnite is a great example. It started as a co-op tower defence game. Then they saw the success of PUBG and borrowed their game mechanic (and some developers too I think).

Then epic coined it in selling skins.

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I wonder if this has an expiration date, though.

For example, as much as I love Broodwar, it would be nice to get “the next RTS” at this point.

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Sadly, I think that’s a dead genre, and I don’t even see the Indie Crowd picking it up.

I say this as a big fan of Starcraft and Command & Conquer

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Combined Arms just got a big update!

If you want something that isn’t trying to be mid-90s and you like rogue-lites, Rogue Command is really good.

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