Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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67h

Im still waiting for them to make something TRULY original again, like Majestic.

But that takes creativity and hard work, something massive corporations and capitalism will shove down so far you forget they ever existed.

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23h

It honestly feels like original and creative works are exclusively the domain of indie developers nowadays.

Given how bloated AAA budgets have become, publishers seemingly don’t want to risk taking a chance on some more whacky ideas - at least until an indie dev proves it out first.

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33h

All they care about is the next forknight.

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127m

Indeed.

What I’m really tired of is companies getting a random Horror IP and going “Let’s compete against a game that has MULITPLE horror ips”

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