LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)
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LoL’s problems come from it. With no map variety the only option is more characters.
And due to this whomever is best at that map is the best. It leaves a lot of dead characters and variety can only come by changing the characters every so often rather than having a map that fits their given strengths while another highlights their weaknesses.
If the game only has one map and the characters are bad on it, isn’t that a character design issue? You can change the map to be more varied/balanced, if it’s restricting the design that much. Adding more maps won’t make the first one more fair. That’s just rock paper scissors. And that’s fine for a small, casual game. But league wants to be a skill based competitive game.
Dota has less problems with this because the meta played on the map has been allowed to change wildly throughout the years, while Riot have mostly been trying to enforce one single meta (last I checked anyway, which was a long time ago)