Showing just how insane it is to be a game developer right now, we've hit an all-time high for game releases on Steam in 2025 and not many get seen.
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662d

That’s actually more than I thought. I thought about 80% fall into complete oblivion.

Leon
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152d

This was my initial reaction too. I am making the assumption that less than ten still means not zero.

I rarely leave reviews so I’m surprised that 50% of all releases even see a single one.

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2d

10 reviews means like 500-1000 sales. The vast majority of people dont leave reviews. Not much, especially for low priced games, but also not nothing. As long as you enjoyed the game making process and didnt invest anything except for time its not really an issue.

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42d

10 reviews means the developer has some combination of the following:

  • friends/family/classmates
  • developers on the actual game
  • multiple Steam accounts with the same owner

10 is essentially 0 and cannot be extrapolated into sales.

I agree that if game development is a hobby and not a career, this isn’t a problem for those developers.

I also submit that if you are attempting to make money from your efforts and don’t yet have a following, and can’t afford a marketing budget, and have actually made something unique, interesting, or otherwise worthwhile, it is more difficult to stand out in a market whose signal to noise ratio is continuously and exponentially growing noisier.

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12d

10 reviews is basically statistical noise.

EldritchFemininity
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11d

Agreed, my first thought was about the stats for Twitch streamers where having more than something like 10 concurrent viewers consistently for a 30 day period puts you in the top 15% of streamers on the platform or whatever. I forget the exact numbers, but it’s something crazy like that.

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