Japanese game developers face ridiculously high font license fees following US acquisition of major domestic provider. Live-service games to take the biggest blow  - AUTOMATON WEST
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A change in license plans has made it up to 50 times more expensive for Japanese game developers to use commercial fonts in their games and apps.
missingno
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414h

Free fonts exist, so you don’t even need to resort to AI.

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213h

I hear you, and that was my first thought reading through the article.

According to TFA:

While games using English can rely on system UI fonts, cheap commercial fonts or open-source options, the sheer number of characters used in Japanese means high-quality fonts are extremely difficult and expensive to make, so few affordable alternatives are available. This is what made LETS an important service, but its revamped pricing and limitations have now put it beyond the reach of a good chunk of developers.

Maybe there are alternatives out there, and I think a crowd sourced open font would be a great idea. I personally have no idea how to go about organizing a project of that scope.

Also, tbf, my answer was more emotional bitching than a serious take.

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