IO Interactive has had some big things to celebrate this fall, including the 25th anniversary of its "Hitman" franchise.
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192d

But lead level designer Jacob Mikkelsen says he doesn’t regret anything they’ve done so far

Not even the online requirement for accessing most of the game’s features? It’s so needless. To my knowledge, the game doesn’t even have an in-game microtransaction shop to give them an incentive to have you online. At least there’s a community server project, so I feel good about our chances of preserving the game in the future, but it doesn’t make me okay with giving them my money in the present. And it’s a damn shame, because the sandbox they made for Hitman is fantastic.

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I couldn’t give two fucks about the sanctity of some bloody leaderboards, just let me play the blasted game offline without making it out to be some kind of gods damned crime worthy of multiple popups warning me how you “Make a distinction between online and offline play” How about you fucking don’t No one NO ONE is going to pour through the annals of history in 509 years time to find out who topped the leaderboard in the Sapienza level of Hitman. ITS A SINGLE PLAYER FUCKING GAME Stop taking leaderboards so bloody seriously.

Anyways, great game, ten out of ten, probably a top ten all time. Probably would be a top five if it wasn’t for having to sit through loading screens just to play it offline.

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You’ve completely nailed my feelings on it. Online semi-requirement is super annoying, but it’s also one of my absolute favourite games ever made. It’s my second-most played game ever, too.

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I don’t think the lead level designer is making those decisions.

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He’s not, but the context of the interview was him speaking for the team.

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