Gambling addictions have very high suicide ideation and suicide attempt rates. The exact numbers seem ti vary from study to study but I haven’t found any with percentages below double digits.
Gambling addictions are not uncommon either, with 1-3% of the general population being affected [Wikipedia]. Risk factors include starting young and online gambling by the way. Guess who encourages both?
If I had to guess, thousands of people have committed suicide at least partially due to Valve. “Partially” because case gambling could’ve been the entry into other forms of gambling that cemented gambling addictions.
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For cosmetic only items, and in return they let everyone play for free. It doesn’t bother me as a business model.
Gambling addictions have very high suicide ideation and suicide attempt rates. The exact numbers seem ti vary from study to study but I haven’t found any with percentages below double digits.
Gambling addictions are not uncommon either, with 1-3% of the general population being affected [Wikipedia]. Risk factors include starting young and online gambling by the way. Guess who encourages both?
If I had to guess, thousands of people have committed suicide at least partially due to Valve. “Partially” because case gambling could’ve been the entry into other forms of gambling that cemented gambling addictions.
I don’t think monetizing gambling addictions so others can play for free is a great argument.
Says someone without a gambling addiction.