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That makes more sense. I can see how it simplifies things. It still seems like a decision that is lazy and disregards the players.
Of course. They’re just in it to extract as much profit as possible.
It’s hard to overstate how insanely fast these games get made. I have no doubt that the project managers have to cut any corner they can to meet the release schedule. Don’t take this as a defense of the result, but rather a criticism of the treadmill dev cycle for these games.