I haven’t played Starfield due to its reception, but Fallout 4 for me was excellent taken for what it was. Granted, the modding community (as usual for Bethesda) elevated it from a good to great game. I was surprised the number of hours I’ve put into it actually surpassed New Vegas. Though overall imo New Vegas > 4 > 3.
I mean to each their own, I was not impressed by the lack of meaningful roleplaying decisions and the lack of other faction questlines. I felt like the game had very little to offer outside of the main storyline, it really felt like settlement building took too much of the scope despite being rather lackluster. I also think “good with mods” is the same as “fun with friends” in that it applies to literally any game.
In case you were wondering, Starfield was much of the same. Lots of “Yes, Sarcastic Yes, No” dialogues, lots of focus on the main story, with the big twist being that they added lots of New Game+ easter eggs to encourage replaying with the same character.
I think there’s something to be said about a game that is both able to be and worth modding to such a degree. Bethesda has a bit of an unfair advantage due to decades of community knowledge building on the creation engine, however. I don’t disagree with any of your criticisms though.
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I haven’t played Starfield due to its reception, but Fallout 4 for me was excellent taken for what it was. Granted, the modding community (as usual for Bethesda) elevated it from a good to great game. I was surprised the number of hours I’ve put into it actually surpassed New Vegas. Though overall imo New Vegas > 4 > 3.
I mean to each their own, I was not impressed by the lack of meaningful roleplaying decisions and the lack of other faction questlines. I felt like the game had very little to offer outside of the main storyline, it really felt like settlement building took too much of the scope despite being rather lackluster. I also think “good with mods” is the same as “fun with friends” in that it applies to literally any game.
In case you were wondering, Starfield was much of the same. Lots of “Yes, Sarcastic Yes, No” dialogues, lots of focus on the main story, with the big twist being that they added lots of New Game+ easter eggs to encourage replaying with the same character.
I think there’s something to be said about a game that is both able to be and worth modding to such a degree. Bethesda has a bit of an unfair advantage due to decades of community knowledge building on the creation engine, however. I don’t disagree with any of your criticisms though.